But if you play games for gameplay only, you may be disappointed. So, if you more into story-driven games, you will probably adore KZ. But only KZ releases full potential of this kind of storytelling. I have seen some of these traits in HM1&2. But you will appreciate how the game utilizes these elements within its storytelling if you look at the whole picture more carefully. Maybe if you look at all elements individually, you might not notice anything special. All aspects of the game (visuals, music and even gameplay mechanics) will come in handy when the developers try to emphasize the plot and the characters' dynamics. But in what Katana Zero truly is great is how it uses its different sides to tell a story. Cutscences are long and take up most of the time. The Katana ZERO original soundtrack is now available in a vibrant 2LP set, featuring translucent purple and pink neon burst vinyl and beautiful UV gloss coated gatefold packaging by Dave Zhang. Katana Zero doesn't have ragey dynamic music and many levels. Login or Register to create a wish list Yes, that should work. These aspects are perfectly balanced in HM1&2. Contents 1 Appearance 2 Personality 3 History 4 Boss Battle 4.1 Phase 1 4.2 Phase 2 4.3 Phase 3 4. He provides Chronos and assignments to Zero, and is implied to be an operative of the New Mecca government. If you play for story only, then there are good cutscences with the intriguing plot that motivates you to play further forward. The Psychiatrist is an NPC and a major antagonist in Katana Zero. Yet Def Jam: Fight for NY, which took the music companys biggest stars and placed them into a fighting game with one seriously good soundtrack, was just a damn. If you play HM1&2 for gameplay only, then there are enough gameplay segments with a few cutscences. Story and gameplay are separated aspects that don't interfere with each other very much (especially in HM1). These feelings are well suited to ultraviolence and gore. But HM1&2's music has more rapid and ragey feelings to it. However in Katana Zero you probably won't get post-10-hour mark even with getting all hidden secrets. If you go after only one single playthrough with unlocking secret levels and endings, HM1&2 have many hours worth of gameplay and levels. And I'm not talking about hard modes and level editors. There is more content in terms of levels and gameplay. By Bill Kiley and LudoWic, with additional music by Justin Stander, Tun akr, and DJ Electrohead. I think both HM 1 and 2 have better individual elements: The Katana ZERO original soundtrack is now available in a vibrant 2LP set, featuring translucent purple and pink neon burst vinyl and beautiful UV gloss coated gatefold packaging by Dave Zhang ( godsavant ). While I like Katana Zero more, I can see why some people couldn't enjoy it. The answer to this question heavily depends on your personal preferences.
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